It wouldn’t really be a Tomb Raider game without platform-based puzzle solving and thankfully Shadow delivers. Guards can be silently disposed of with Lara’s bow but she can also use environments to her advantage by smearing mud on herself to better blend in - taking down enemies from bushes and ledges like a ninja in desperate need of a bath. The option to run into an area full of heavily armed guards guns blazing is available but Shadow prefers the player to take the path less shooty through stealth. The movement is also essential for Shadow of the Tomb Raider’s combat system. For example, monoliths in dead languages can unveil secrets but they can only be translated by finding artefacts that can improve your ancient lexicon. There are plenty of routes to take in Shadow of the Tomb Raider’s semi-open world and plenty of secrets along the way that can be missed the first time round. Many paths will be blocked from the start that can later be revisited after unlocking better equipment and revisiting the same locales.